CMU School of Drama


Friday, February 22, 2013

FILMING THE HOBBIT 3D ON A 2D SCHEDULE

www.entertainmentengineering.com: For Rivendell and all the sets on the film, the innovative camera systems Jackson used required an extra layer of design. These cameras capture exponentially more information in each shot but “eat up color,” Production Designer Dan Hennah explains. “So we had to allow for that in our color palettes, especially since we’re creating a brighter and, on the whole, happier rendition of Middle-earth. In the grading, we could take color out, but it’s harder to add it in, so the same thinking had to be applied to all the sets as well as costumes and make-up.”

3 comments:

Akiva said...

Filming the the hobbit in 3D on a 2D schedule sounds like an giant challenge. I feel like in the world of the stage we are in similar positions all the time. Especially at CMU where we are lucky enough to be experimenting with new technology in so many of our shows. It's hard to try new things when your constrained to the time frame of the old school methods. But when like in the hobbit the new methods really pay off it becomes clear to others that in future projects more time needs to be put aside to get these effects. I think that the lord of the rings films were a key stone in rich fantasy worlds coming to life on the big screen. The skill, craftsmanship, and computer work that is put in to every element of these productions was not possible for most of the history of film and with the hobbit has been pushed forward. Those guys down under are doing more then bringing a fantastic story book world to life, they are changing the film industry be example.

simone.zwaren said...

This sounds like some bad time budgeting to me! But I agree with Akiva, his does in fact sound familiar. In the film world, depending on the situation I suppose, every minute wasted is A LOT of money down the drain. With such a large movie like the Hobbit I would imagine that the production would already be spending a ton of money on all of the other components I can imagine why they want to limit the amount of time spent on the project. Time is money!

AAKennard said...

So that is interesting about the color and the ability to of adding and subtracting color depending on the quality of the film. So with the extensive ability of the 3D cameras and the amount of detail that those cameras obtain from the environment, becomes a greater challenge for everyone in the production with the realm of color. That the color needs to be even more thought out, so during the editing process you have enough material to work with. The article mentioned you are able to take color out of the film but could not add color. Also the intuitiveness the studio had to engineering some sort of software to help "dim" certain types of lighting instruments is quite impressive. Another solid example of how necessity is the mother of invention. A concept we are very familiar with in theatre.