Carnegie Mellon University | CMU: Game developer Naughty Dog has raked in enough awards since its June release of "The Last of Us" to be considered this year's best in show.
Co-created by Carnegie Mellon University alumnus Neil Druckmann (MET'05) and Bruce Straley, the must-have post-apocalyptic thriller is the fastest-seller in PlayStation 3 history and has won more than 240 Game of the Year awards, voted on by critics and fans.
4 comments:
“The Last of Us” is a great game. I haven’t had time to finish it yet. I definitely didn’t know that it was written by a CMU alumni.
I’m surprised that we haven’t heard more about this games co-protagonist character, Ellie, who seems to have a striking resemblance to Ellen Page, who is currently engaged in a lawsuit with the developer over “Stealing her Likeness.” Which is also interesting as Page is currently engaged in a pretty interesting situation with the game Beyond: Two Souls.
I've heard a lot about " The Last of Us" and haven't had the pleasure of playing because it is exclusively for PS3. But i found this article has me wanting to make the ill advised decision to buy a PS3 just to play this game. I just looked up the Metascore of "The Last of Us" and its 95. I've never seen a score that high. I think the article made me draw parallels between making a video game and producing theatre. The thing he said about awards i feel i read about people saying something very similar about the Oscars or other award shows.
I didn't play The Last Of Us, but I've heard a lot of good things about it and I've played some of Naughty Dog's other games. I don't know that it's fair to call The Last of Us "this year's best in show", but I'm sure it is a very well made game. I've very glad to be going to a school that has created such amazing people that work on such a high level. I'm very interested in video game design and it makes me really happy to see more than one article about video games on the blog this week. I think that there are a lot of parallels between video games and theatre and we should be exploring them more closely. The way that Neil works on games not thinking that the game will win awards, only hoping, is a really great way to work on anything. Far to often I see people who are only working on projects because they are looking for the rewards that come with the success of that project, not for the love of the project it's self.
I am honored to be at a school where geniuses can make games like the Last of us. How did I not know that one of the creators went to this school? The Last of Us is, hands down, one of the most in-depth games I have ever seen. From the beginning, the game takes you into this world of chaos and survival. I can't wait to see a squeal to this game and the new tomb raider series.
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