CMU School of Drama


Monday, June 05, 2006

ENTERTAINMENT TECHNOLOGY CENTER MAKES LEARNING ECONOMICS FUN

Carnegie Mellon News 8 1/2 x 11 News: June 1, 2006: "ENTERTAINMENT TECHNOLOGY CENTER MAKES LEARNING ECONOMICS FUN

Students at Carnegie Mellon's Entertainment Technology Center (ETC) have designed 'Gamenomics,' a fun, educational, multiplayer management simulation game that helps students learn basic economic concepts like those found in an introductory economics course. The game is geared toward college and university students.

—While Gamenomics is based on player interaction, it is beneficial as an educational tool because a professor can guide the students in understanding the economic principles involved. The professor can use an interface to manipulate the market economy so students can observe and interact with economic and business concepts. The game is designed for a class of five to 50 students and a professor.

—In the game, players buy factories, produce goods and compete with each other in a realistic market economy simulation. Players have to make difficult business decisions, such as which markets to enter, at what prices to buy and sell, and how many units to produce--all while dealing with cash flow problems, supply-chain bottlenecks and competition from other players. Further information: http://www.cmu.edu/PR/releases06/060525_etc.html"

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