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Friday, December 03, 2021
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At first glance this doesn't seem like a super interesting article, but it did something for me again that has been constantly happening for me since I came here: looking at entertainment forms through the lens of a designer, instead of just a consumer. I had never really thought about game show design beyond the actual rules of the game, but when you really think about it, game shows are just non-linear performances with few potential outcomes. Thus, when designing the shows, it's similar to referencing the narrative flow of a play in your design. Relating aspects of design to the rules and structure of a game, and potentially also acknowledging a live studio audience as well as a televised one, it's a lot to think about.
I also appreciate the Covid-conscious set design as noted in the article. It's sad that this is probably the new norm, but quite frankly I can barely tell when looking at it.
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