CMU School of Drama


Friday, December 03, 2021

Asia Poised for Boom in Virtual Production, Says Epic's Dean Reinhard

Variety: Dean Reinhard, technical account manager, Southeast Asia, at Epic Games, and an evangelist for virtual production spoke this week at an Asia TV Forum & Market panel on virtual production. He chatted with Variety after the session and identified Asia’s strengths and weaknesses with the technique.

2 comments:

Monica Tran said...

It will be very cool to see how this goes in the future. But I also wonder if the quality of the production is going to be like that poor recording quality things that zoom calls had when they were filmed. And like, I don’t think just anyone can afford to do this, this isn’t like something you can do inexpensively, with a webcam, or with free available video editing software. I hope they can make it more affordable so anyone can do it and start their own stuff and make whatever they want. But yeah they were right, Asia really is changing the game and creating some high quality shows, movies, and even pop bands. They’re looking more and more like the greater continent, but I digress. I hope I can still have a job as a technical director in any kind of production whether it be virtual or not.

Taylor Boston said...

Something that I didn’t see mentioned which would have been nice to see is the remote aspect to virtual production, especially if it’s done in Unreal. If you don’t need to have everyone in the space and a lot of the world building is done in a program, you really open the field to have people from anywhere able to work on productions and not have to move to expensive locations like LA or even countries. There was the brief mention of allowing for others to work on production in different geographical areas, but it would have been nice to actually have that talked about since the move to remote/work from home has been really big this last year. It was also interesting that the article brought up the “do it in post” mindset that we often hear of related to tv and movie productions. It makes me wonder if the rise of virtual production will have a larger blueprint, or be shorter.