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Friday, November 11, 2016
Tips for Writing a Micro-Budget Feature
Filmmaker Magazine: I have written and directed a bunch of short films, and I’ve even gotten them into a few festivals where they received some awards. I enjoyed working on short films but wanted to write and direct a feature. The problem is, features are expensive and I don’t have connections or know any rich people. So, I thought I would make the feature myself using the resources I have: time, friends, and talent.
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2 comments:
I love Coyle's use of his three best resources: "time, friends, and talent." Sometimes I think we can get swept up as artists in the grand excitement of all the cool stuff we could be using. More so, I think we romanticize going for the big idea regardless of our limitations. However, those limitations exist for a reason. It's one thing to ignore them and dream, but it's an entirely different thing to acknowledge them, manipulate them, and use them to your own end. What Coyle has done is break down the rules by which we learn to break the rules. Starting small like he had will be a big deal in the long run because he has learned what he can accomplish with just those three things - time, friends, and talent. Obviously he has a lot of all three, and he was able to learn from them as much as he relied on them in this whole process. I would love to read further articles from him in the future explaining how he goes on to make bigger projects by developing his already resourceful methods, and believe that with his ingenuity this won't be the last we see of him.
This article combines one thing that I have very little aptitude for (and don't like all that much) and one thing that I love to consume. I case you couldn't guess, the former is budgeting, and the latter is film.
That being said, this was a great article that made film budgeting seem a whole lot less painful than I feel like it actually is. This article also offers up a whole slew of cost-cutting measures, like modifying your story so everything takes place in the day, rendering expensive lighting (and the equally expensive labor associated with it) unneeded. The article, however,does drive home the point that while labor is expensive, it's very worthwhile to employ most members of your crew, so they don't "jump ship" for better (read: paying) gigs.
The author of this article then moves on to talking about the process of writing the plot and casting the show, and the utter importance of feedback.
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