Wednesday, January 11, 2017

The 12 Collaboration Commandments

ThoughtForm: Collaboration is a crucial skill for business today. It’s unusual for a single person to have all the talents needed, so collaboration is frequently called for.

At ThoughtForm, we think a lot about collaboration because writers and designers end up working together to produce a solution that is stronger than either of them would have produced alone.

2 comments:

Taylor Steck said...

While some of the points in this article seemed a bit obvious, it still prevailed to be extremely relevant. Not only within the realm of theatre and the clear importance of good communication and the importance of obtaining collaboration skills for working on a production, but also as a freshman design/production student. In it's broader sense, knowing how to collaborate is perhaps one of the most vital parts of not only being a good leader, but as well as being efficient on a team in the smaller sense too. Essentially, collaboration is integral for all aspects of theatre, as well as any type of group work. As a freshman D/P entering their second semester, the points in this article are as relevant as ever considering the massive group projects that are impending on us such as rube and arcade. With these projects, teamwork will play a key role in the success of the outcome of our projects and it's important to remember during a disagreement how we are all ultimately working towards the same goal, and that we must see each other as a unit, instead of multiple individuals defending their sole ideas. It will be these experiences though that will eventually help us as we become upperclassmen and are given tasks on production teams where the themes and skills of collaboration will continue to exist for efficiency.

Nick Waddington said...

I think this is a really important article, because even if a few of these “commandments” are pretty obvious things that we learned in kindergarten, it never hurts to have a reminder that everyone working with you is an individual with their own ideas and wishes. As a freshman DP going into projects like Rube and Arcade, I think this is something that everyone should read before we start the project. I specifically like the 6th commandment that says “When a teammate expresses an opinion about your work, say thank you even if it is an idiotic notion. Remember that your teammate is trying to help. Listen.” I know that in the past I haven’t been the most receptive to other’s opinions about my work, but I also understand that in many cases, some of the things about my work I like the most have originated as a few words of advice from a friend. All in all, I have bookmarked this article, and I am going to try to refer back to it whenever I am working in a group.

CMU School of Drama