CMU School of Drama


Friday, April 19, 2019

Gaming out Game of Thrones

fxguide: With a team of 30 over 6 months, RealTime UK have produced some breathtaking digital versions of Cersei, Daenerys, Tyrion and more. The work shows both the hardcore artistry from the modellers and artists at the hip indie company, and the depth of technical advance in key technology, especially V-Ray. Work such as this did not seem even possible a year or so ago.

4 comments:

Ella R said...

I’m a recent Game of Thrones fan. I also know little to nothing about digital model production. However, I was so intrigued by this article. I didn’t know that people have been producing believable humans as art projects for years, but the fact that Realtime UK was able to animate these characters is really just beyond incredible. Looking at the images of the model versions of these actors, that were created in house using only reference images is mind boggling. The fact that the Realtime UK team was able to match the faces as accurately as possible by using long lensing, like the actual production of Game of Thrones does is cool. Also, the fact that a job title is “Lead Groom Artist” is pretty wild. The fact that they had to create all of these characters digitally with minimal information, and that they successfully did so is awesome. This article talks about 3 core guide splines and 3d Max and object framework and V-Ray. I do not know what the majority of this article means in terms of the technology used to make all of the characters come to life digitally.

Cooper Nickels said...

This technology is honestly really impressive. I think it is crazy how advanced animation has come to where we can make hyper realistic versions of real people. It reminds me of Princess Leia in the new Star Wars movies where she was made from CGI after Carrie Fisher’s death. That was done incredibly well and realistically, except for the eyes which seemed to be really glassy. It seems like this team has done a good job of working around that particular issue, making eyes that really do look real. The implications of this level of animation are interesting because they could potentially lead to having seemingly “live action movies” that are completely computer based which is something that I think is really impressive. I do not think it will ever replace actual live action film, because we are just too fond of that, but it could be used in tandem quite well.

Willem Hinternhoff said...

I have always found the process and ideas behind game development fascinating. This article talks a significant amount about modeling and animation for the browser game for Game of Thrones. I do not know if/when this browser game will be released, or if it will be good quality. The modeling images in this article are very, very interesting, and seem to be very high quality scans anyways. They specifically mention the use of the program 3ds max. This is a program that I am not particularly familiar with. I have used similar 3d modeling programs, such as Maya, as I took a game design for three of my four years of high school, so it is always nice to see overlap between our industry, and one of my former interests. I think that there is more interesting overlap between these two industries, and I am curious to see what happens in the future.

Allison Gerecke said...

As someone who for a short time was extremely enthusiastic about 3D modelling, this is extremely impressive to me. It’s impressive in general, but especially due to my own experiments trying to achieve anything close to realism and failing. Movie CGI is incredibly advanced and subtle now, but part of what makes that happen is the scans and motion capture technology that allows studios to record human bodies and their movement in extreme detail. The fact that this studio was able to make these beautiful models using only reference images and no scans is astounding. To be able to make realistic and instantly recognizable representations of these really famous characters takes a huge amount of skill and artistry. One thing I did note was that while the character models themselves were amazingly realistic, the animation and their movement styles were not quite on the same level. This is not a criticism of the company and their work- I know exactly how hard this kind of animation is, and it’s most likely due to the fact that this video was meant to showcase a game.