CMU School of Drama


Thursday, January 17, 2019

27 Free Alternatives to Adobe's Expensive App Subscriptions

lifehacker.com: Adobe appears to have upset a number of users with another price increase for its app subscriptions. While the hit only appears to be targeting specific countries at this point—you’re spared, North American users—there’s no reason to think that you won’t have to pay more to subscribe to an Adobe app (or its whole suite of creative apps) at some future point. That’s business, folks.

2 comments:

Miranda Boodheshwar said...

As someone who was lucky enough to have access to the full Adobe Creative suite in high school, and got used to being really spoiled, I am really glad I found this article. I have been struggling to find alternatives to the Adobe apps I’m used to, that doesn’t cost a fortune, and thanks to this article – I have tons more to try out. I think it’s really great that so many alternatives exist out there because, while Adobe is great, not everyone can afford it, and everyone still deserves to make good art. Luckily, college students can get the suite at a student discount, but considering how expensive it is usually, it’s still not that amazing. Now it’s even worse because Adobe has recently decided to raise their monthly fee in some countries, and I’m sure the U.S. is coming soon. Overall, this article has given me a lot to look forward to and has brought a lot of great free apps to my attention, which I am very grateful for.

Allison Gerecke said...

My home computer has always had Photoshop and Illustrator on it due to the nature of my father’s job in graphic art, but never any of the others. Now that I no longer even have those, I had been exploring other free options online to use in projects without spending a ton of money unnecessarily. While Adobe products are high-quality and are generally user-friendly, I plan to use other apps and products as long as I can still produce the same result. I was glad to see Blender on the list for 3D modelling and animation- in middle school, I wanted to be an animator and Blender was the product that allowed me to explore that option as much as I could. 12-year-old me could never have afforded Maya or 3DS Max, the industry standards, nor could I have justified the several hundred dollar price tag to my parents. Having a free option available was what allowed me to explore and experiment with this new form of creativity, and the skills I gained from the years I’ve worked with it have been incredibly valuable.