CMU School of Drama

Friday, August 04, 2017

What Oculus’s Marvel Partnership Means For Its Future You might think that when you strap on an Oculus Rift headset in the privacy of your garage to play a game in virtual reality, you’re anonymous enough to do whatever you want, with no worries about being judged.

That’s not always the case, says Jason Rubin, vice president for content at Facebook-owned Oculus, the maker of the high-end Rift VR system.

1 comment:

Nicholas Cialone said...

I think that virtual reality is revolutionary. The ability to play a game and feel as if you are there is simply amazing. However, if it ends up replacing human interaction, this could be even more detrimental to communication between people than technology already is. If instead of going out to talk and hang out with friends, imagine everyone just standing at home, with a headset on, "socializing" online. This would make leaving one's home utterly useless. This all starts with online video games coming to virtual reality, but eventually virtual reality will become the next cell phone, and the next Skype. This could soon replace going to the theater. Putting on a headset, and all of the sudden you're on Broadway, watching Hamilton, or anything else, without having to worry about a lack of seats. This could be the future, and it would completely remove the need for actual human connection.