CMU School of Drama

Monday, July 03, 2017

Making VR Accessible for People with Physical Disabilities Virtual Reality seems to be pursuing two diametrically opposed goals at the same time. To make the physical interface match our real life as much as possible, and to make the virtual presentation take us away from real life. Think about it a bit. The end goal of virtual reality hardware is simply to fully immerse your very real body into the virtual environments, where you can do things you can’t do in real life. This fervor filled push toward precise tracking and absolute recreation of our body movements is leaving people with physical disabilities behind.

1 comment:

George Meltzer said...

I think that this article gives some really good insight into what VR can and will become. However, I do not think that we have the technology that is required to fully implement all of the goals on both spectrums of the VR scale. On the one hand you have the people will full mobility who can walk around and move, but they are unable to move very much because they are usually teatherd to a console, but on the other hand, people who are disabled are going to be able to use this with limited movement. This doesn't work really and for only $39, I think that we are at a point where VR is limited and that we need to work on making it better for those who can't move fully and so I agree with the goal here, but I think we are still a bit far from the goal that is trying to be achieved.