CMU School of Drama


Monday, October 24, 2016

2D Drawings Check-in & Roadmap

DESIGN DIFFERENTLY: Firstly, on behalf of the entire Fusion 360 Drawing team, I want to thank you for all of the patience, persistence, and boldness you have shown to us over the last 2 years. Whether you’ve engaged with us face-to-face, on the IdeaStation, or through the Forum, you have shaped our product direction and kept us accountable in striving to build out a 2D Drawing package every Fusion 360 user can be proud to use.

2 comments:

Unknown said...

This article got very technical very quickly and as someone who has never used fusion – 360 it was a little bit confusing to figure out what was new, what was changing and what stayed the same. It does seem however that the Autodesk team is pushing ways to make 3d objects into 2d drafting’s. While some people might disagree I fully support this approach and it has served me well in several projects. For my arcade project, I modeled the whole thing in 3d so that to do each angle I simply took viewports from each of those sides. Right now, however it is a little difficult to control what you see and what you don’t with this method and so I would love the ability to control how individual elements are displayed. For example choosing two or three pieces that I want to be viewed in hidden line that might otherwise be impossible to see.

Unknown said...

Totally agree with John Walker here. I was not super familiar with Fusion 360 before reading this article, and the article did not really help at all. But after a quick google, it looks like Fusion 360 is some sort of uber 3D CAD/CAM package that assists in making animations and cool 3d views, such as the exploded assembly views that are shown. But ultimately, however good your 3d model is, you have to be able to put down good looking 2d views on a sheet. Very interesting to hear about the kind of improvements that AutoDesk is making to this particular product. It seems very fast and easy to generate good looking 2d views for part details and patent drawings.

One of the more frustrating parts about plating 3d models is the amount of redundant information that you need to redraft on the sheet. All those annotations, dimensions, connection details, notes, etc that you have already figured out in 3d space, you have to regurgitate on a printed sheet so that fabricators, who still work in a sheet mentality, can understand how to produce this thing you have already figured out on the computer. I think we need to be looking for ways to reduce the number of sheets that are produced, and work more directly from 3d models. I do wonder what it would take to make fabricating on the shop floor from a tablet computer actually a feasible possibility.